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“UDN offers a great community knowledge base that we can tap into any time a question arises for how to tackle tough problems,” said Sophos. Sophos said the communication between Spark and Epic has been great in its ongoing relationship, plus his studio has been able to utilize the Unreal Developer Network (UDN) for any issues throughout development. With multiple departments being comfortable with Kismet and Matinee, engineers and designers are no longer the bottleneck when it comes to implementing assets, which facilitates rapid game development and leads to a higher level of polish across the entire game. Sophos said these tools empower level designers, artist, animators and sound designers to quickly prototype, iterate and polish gameplay scenarios and cinematics. This can dramatically cut down our training time for new employees.”Īlthough there are many tools to work with, Spark used Unreal Kismet and Unreal Matinee extensively for Lost Planet 3. Another major benefit to using Unreal is the amount of documentation and training videos made available by Epic. “The tools are extremely powerful for artists and designers who are creating content for a game, ”said Sophos.“ UE3 has a fast iteration pipeline and the ease of use allows artists and designers to be directors so they can work on shaping the scene and the experience rather than simply creating assets that go into a game. UE3’s robust toolset also makes it the best choice for level design because it enables us to hit the ground running from day one – laying out gameplay spaces and prototyping encounters.” “It allows us to leverage our past experience and optimized workflow, thus increasing our efficiency and quality. “The previous two current-gen titles developed here used UE3, so the decision to use it for Lost Planet 3 was natural,” said Matt Sophos, Lost Planet 3 game director, Spark Unlimited. The game combines on-foot third-person perspective action with first-person mech combat against an array of monstrous Akrids.įor the first time in the best-selling franchise, the game is being developed with Unreal Engine 3 (UE3), which suits Spark well thanks to a long history of working with UE3 technology Lost Planet 3 is a prequel to the original game, offering fans of the franchise a very different experience in the harsh, icy conditions of the unforgiving planet. Capcom has enlisted Los Angeles developer Spark Unlimited to continue the adventures in the world of E.D.N.
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